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The whole point of the experience is to prop the player up until the final cutscene plays.
2
Had this revelation occurred in a cutscene instead of during active play, it would not have the same impact.
3
A lot of players will naturally pause here, thinking they're watching a cutscene, before they realize that they're actually in control.
4
These are story-, cutscene- and battle-heavy, requiring you to send heroes and armies on treks halfway across the world to fight handcrafted battles.
5
First off, cutscenes are nearly always the worst part of the game.
6
Apparently, the iPhone can run the entire game, cutscenes and all.
7
People inevitably trot out cutscenes as an example of True Videogame Art, which is perplexing.
8
The game has bizarre characters, lengthy exposition, and indulgent cutscenes which fill it to the brim.
9
You'll go through a few cutscenes detailing the far before waking up bruised and bandaged in a cave.
10
Combat is based on the timing of the button presses, similar to action role playing games, with occasional quick time event cutscenes.
11
Since Edge is effectively the HTML 5 version of Flash it would allow us to build higher quality cutscenes without overloading people's hard drives.
12
Often, cutscenes and gameplay combine for a set-piece moment that forces players into a time-sensitive slow motion shootout with gang members or corrupt policemen.
13
The lengthy, dialogue-heavy cutscenes and tight focus on tone and staging would feel out of place in any open-world game from EA, Ubisoft, or Rockstar.
14
Even in the game's cutscenes (which make up roughly one-third of the single-player campaign's length), most of Payne's dialogue happens only in his head.
15
If the object is "Shoot every spaceship you see," packing the cinematic cutscenes full of human relationships, dialog, and backstory won't deepen the experience.